This is an interior environment of a bar, rendered in Unreal Engine 5. This scene was made using modular parts and props.
Models were made mostly in Maya, while a few things were made in Houdini (stools, food, neon signs, TV cables, etc.)
Textures were made in Substance Painter, and the tileable materials were made in Substance Designer.
Thank you to JJ Chalupnik for the feedback!
https://www.artstation.com/jjchalupnik